Play – to – earn
For every successful jump, 2 points will be given to the player The total points of a player will be counted within the period of 24 hours Players’ scores will be ranked and rewarded accordingly
There will be 10 different classes Each player will choose 1 Bird to play and benefit the bonus If a player has from 6 to 10 Birds, he/she will have the Starting (and idle) Energy Pool increase to 60 If a player has more than 10 Birds, he/she will have the Starting (and idle) Energy Pool increase to 80.
Players can breed 2 Birds with the same class (level) in order to obtain 1 higher class (level) Bird. The breeding process will require CHIP The “parents” Birds will be taken out from the game and returned to the Game Reserves and used for Loot Box.
Staking Benefit and Tokens Use Case
|Private Sale||20%||18.000.000||1 months cliffs, vest linear daily in 40 days|
|IDO||15%||13.500.000||Claim right after reach HC and listing on Pancakeswap|
|Liquidity||15%||13.500.000||Locked for 6 months then vesting linearly over 12 months|
|Marketing||10%||9.000.000||1 months cliffs, vest linearly in 12 months|
|Staking Rewards||15%||13.500.000||Not minted until Official game release, minting based on smart-contract|
|In-game Rewards||10%||9.000.000||Lock until Official game release, vesting linearly over 24 months|
|Dev||7%||6.300.000||Locked for 6 months then vesting linearly over 12 months|
|Partner % Advisor||3%||2.700.000||Locked for 6 months then vesting linearly over 12 months|